What made RIFTS different from every other post-apocalyptic RPG? It wasn’t the Glitter Boys. It wasn’t the Coalition and it certainly wasn’t the dragons.
What made RIFTS different from every other post-apocalyptic RPG? It wasn’t the Glitter Boys. It wasn’t the Coalition and it certainly wasn’t the dragons.
Railguns & Dragons: Robotech explores the Palladium Robotech RPG through the history, technology, characters, and events of the Robotech universe. Using the television series, Palladium sourcebooks, and official reference material, each episode provides the background and context that bring the RPG setting to life. Whether you're running a campaign, creating a character, or rediscovering Robotech, this podcast helps you explore the world behind the game.
Episode 1 is up and ready to be listened to, Episode 2 will be an exclusive audio podcast and will cover, the Story of the Macross Saga. Its probably going to be the longest episode of this season, only because there is a quite a bit to cover!
This is the start of a mini-series here on the podcast, a primer so to speak... Where should a new player begin with RIFTS? Most people will point you to the main rulebook. I think there’s a better place to start.
Most people remember RIFTS for the things that are impossible to ignore. Giant robots trading fire with dragons. Glitter Boys leveling buildings with a single shot. Demons pouring out of dimensional rifts while Coalition Dead Boys march across the landscape in black armor and skull helmets. It is a setting built on excess, and that’s usually the part that sticks with you years later.
One of the questions I've been asked more than any other since bringing RIFTS back to the channel is surprisingly simple.
"Where do I start?"
At first, I thought the answer was obvious. Buy the main RIFTS rulebook and just start reading. Then I stopped and thought about it. That was easy advice for someone like me because I've been around RIFTS for decades. I already know the Coalition States. I know what a Glitter Boy is. I know why Mega Damage matters. I know what a ley line is. I know what happens when a Rift opens.
New day, new podcast, and this week, we're introducing a new feature called "One Page at a Time." In this segment, I'll randomly select a page from a RIFTS book and discuss its significance. Think back to those moments when you were sitting with friends, deciding on a game to play, and flipping through books that the GM permitted. There was always that one page that caught your attention and made you pause and ponder. Well, that's the essence of this podcast... a random page that sparks thought and discussion.
I've decided to rebrand the podcast and focus on RIFTS. It's something I've always wanted to do when I first made up this website, so now it's here. Episode 1 is ready to listen to. So take a trip down memory lane and let's chat about RIFTS!